יסודות הבינה מלאכותית 12- RB34: יצירת סרטונים בעזרת בינה מלאכותית – מזה reinforcement learning – PPO הכי פשוט שאפשר
חדש בשכונה חדשות A.I
איך ניורולינק עובד – מחשב מוח ממשק
ניורולינק התקדמות
חלק א – מזה reinforcement learning – PPO הכי פשוט שאפשר
קוד הבינה מלאכותית
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import os import time import gymnasium as gym import numpy as np from gymnasium import spaces from stable_baselines3 import PPO from stable_baselines3.common.callbacks import BaseCallback from stable_baselines3.common.env_checker import check_env # -------------------------------------------------- # SETTINGS # -------------------------------------------------- GRID_SIZE = 5 AGENT_ROW = 4 # Internal index 4 = displayed row 5 TRAINING_STEPS = 50_000 TEST_EPISODES = 1_000 MODEL_NAME = "falling_object_ppo" FALL_DELAY = 0.20 # Pause between falling rows FINAL_DELAY = 1.0 # Pause on reward/punishment ANIMATED_EPISODES = TRAINING_STEPS # All steps are displayed # -------------------------------------------------- # 5x5 ENVIRONMENT # -------------------------------------------------- class FallingObjectEnv(gym.Env): metadata = {"render_modes": ["human"]} def __init__(self): super().__init__() # Actions: # 0 = left # 1 = stay # 2 = right self.action_space = spaces.Discrete(3) # PPO receives: # 15 values = three visible rows × five columns # 1 value = agent column self.observation_space = spaces.Box( low=0.0, high=1.0, shape=(16,), dtype=np.float32, ) self.agent_column = 2 # Start at -1 so the first step moves the object to row 1. self.object_row = -1 self.object_column = 0 self.episode_number = 0 self.total_avoided = 0 self.total_collisions = 0 self.last_action = "NONE" self.last_reward = 0.0 self.last_result = "RUNNING" def reset(self, seed=None, options=None): super().reset(seed=seed) # Agent starts in the center. self.agent_column = 2 # Object begins above the matrix. # The first step moves it into displayed row 1. self.object_row = -1 self.object_column = int( self.np_random.integers( low=0, high=GRID_SIZE, ) ) self.last_action = "NONE" self.last_reward = 0.0 self.last_result = "RUNNING" return self.get_observation(), self.get_info() def step(self, action): action = int(action) action_names = { 0: "LEFT", 1: "STAY", 2: "RIGHT", } self.last_action = action_names[action] old_agent_column = self.agent_column # Move the agent. if action == 0: self.agent_column -= 1 elif action == 2: self.agent_column += 1 # Keep agent inside columns 1-5. self.agent_column = int( np.clip( self.agent_column, 0, GRID_SIZE - 1, ) ) # Small cost only when the agent really moves. if self.agent_column != old_agent_column: reward = -0.01 else: reward = 0.0 # Move object down by one row. self.object_row += 1 terminated = False truncated = False self.last_result = "RUNNING" # Object reached displayed row 5. if self.object_row == AGENT_ROW: terminated = True self.episode_number += 1 if self.object_column == self.agent_column: reward = -10.0 self.last_result = "COLLISION" self.total_collisions += 1 else: reward = 10.0 self.last_result = "AVOIDED" self.total_avoided += 1 self.last_reward = float(reward) observation = self.get_observation() info = self.get_info() return ( observation, float(reward), terminated, truncated, info, ) def get_observation(self): """ PPO sees only the three rows above the agent: Displayed row 2 = internal row 1 Displayed row 3 = internal row 2 Displayed row 4 = internal row 3 Displayed row 1 is hidden. """ visible_matrix = np.zeros( shape=(3, GRID_SIZE), dtype=np.float32, ) if 1 <= self.object_row <= 3: visible_row = self.object_row - 1 visible_matrix[ visible_row, self.object_column, ] = 1.0 normalized_agent_column = np.array( [ self.agent_column / (GRID_SIZE - 1) ], dtype=np.float32, ) observation = np.concatenate( [ visible_matrix.flatten(), normalized_agent_column, ] ) return observation.astype(np.float32) def get_info(self): """ Information used by the terminal display. PPO does not receive this information as its observation. """ return { "agent_column": self.agent_column, "object_row": self.object_row, "object_column": self.object_column, "episode_number": self.episode_number, "total_avoided": self.total_avoided, "total_collisions": self.total_collisions, "action_name": self.last_action, "reward": self.last_reward, "result": self.last_result, } # -------------------------------------------------- # TERMINAL FUNCTIONS # -------------------------------------------------- def clear_terminal(): os.system("cls" if os.name == "nt" else "clear") def create_grid_lines(info): """ Build the 5x5 matrix from the step information. This is important because Stable-Baselines3 automatically resets an environment when an episode finishes. """ agent_column = int(info["agent_column"]) object_row = int(info["object_row"]) object_column = int(info["object_column"]) grid = [ ["." for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE) ] # Draw the object. if 0 <= object_row < GRID_SIZE: grid[object_row][object_column] = "O" collision = ( object_row == AGENT_ROW and object_column == agent_column ) # Draw agent or collision. if collision: grid[AGENT_ROW][agent_column] = "X" else: grid[AGENT_ROW][agent_column] = "A" lines = ["+-----------+"] for row_index, row in enumerate(grid): row_text = " ".join(row) displayed_row = row_index + 1 if row_index == 0: description = f"row {displayed_row} hidden" elif row_index < AGENT_ROW: description = f"row {displayed_row} visible" else: description = "row 5 agent" lines.append( f"| {row_text} | {description}" ) lines.append("+-----------+") return lines def print_side_by_side(left_lines, right_lines): total_lines = max( len(left_lines), len(right_lines), ) for index in range(total_lines): if index < len(left_lines): left_text = left_lines[index] else: left_text = "" if index < len(right_lines): right_text = right_lines[index] else: right_text = "" print( left_text.ljust(32) + right_text ) # -------------------------------------------------- # PPO TERMINAL CALLBACK # -------------------------------------------------- class TerminalTrainingCallback(BaseCallback): def __init__(self): super().__init__() def _on_step(self): info = self.locals["infos"][0] avoided = int(info.get("total_avoided", 0)) collisions = int(info.get("total_collisions", 0)) completed_episodes = avoided + collisions result = info.get("result", "RUNNING") reward = float(info.get("reward", 0.0)) if completed_episodes > 0: success_rate = avoided / completed_episodes * 100.0 else: success_rate = 0.0 progress = min( self.num_timesteps / TRAINING_STEPS * 100.0, 100.0, ) if reward == 10.0: reward_text = "+10 REWARD" elif reward == -10.0: reward_text = "-10 PUNISHMENT" elif reward < 0: reward_text = "-0.01 MOVE COST" else: reward_text = "0" left_lines = create_grid_lines(info) right_lines = [ "PPO LEARNING", "============", f"Training step: {self.num_timesteps:,}", f"Progress: {progress:6.2f}%", f"Episode: {completed_episodes + 1:,}", f"Avoided: {avoided:,}", f"Collisions: {collisions:,}", f"Success: {success_rate:6.2f}%", "", f"Action: {info.get('action_name', '-')}", f"Result: {result}", f"Reward: {reward_text}", ] clear_terminal() print( "5x5 WORLD".ljust(32) + "TRAINING INFORMATION" ) print() print_side_by_side( left_lines, right_lines, ) print() print("O = falling object") print("A = agent") print("X = collision") if result in ("AVOIDED", "COLLISION"): time.sleep(FINAL_DELAY) else: time.sleep(FALL_DELAY) return True # -------------------------------------------------- # TEST TRAINED MODEL # -------------------------------------------------- def evaluate_model(model, episodes): environment = FallingObjectEnv() avoided = 0 collisions = 0 total_reward = 0.0 for _ in range(episodes): observation, info = environment.reset() terminated = False truncated = False episode_reward = 0.0 while not (terminated or truncated): action, _ = model.predict( observation, deterministic=True, ) ( observation, reward, terminated, truncated, info, ) = environment.step(action) episode_reward += reward if info["result"] == "AVOIDED": avoided += 1 else: collisions += 1 total_reward += episode_reward environment.close() success_rate = ( avoided / episodes * 100.0 ) average_reward = ( total_reward / episodes ) return ( avoided, collisions, success_rate, average_reward, ) # -------------------------------------------------- # MAIN PROGRAM # -------------------------------------------------- def main(): environment = FallingObjectEnv() print("Checking environment...") check_env( environment, warn=True, ) policy_settings = { "net_arch": { # Actor network "pi": [32, 32], # Critic network "vf": [32, 32], } } model = PPO( policy="MlpPolicy", env=environment, learning_rate=0.0003, n_steps=256, batch_size=64, n_epochs=10, gamma=0.99, gae_lambda=0.95, clip_range=0.2, ent_coef=0.01, policy_kwargs=policy_settings, verbose=0, seed=42, device="auto", ) callback = TerminalTrainingCallback() print("Starting PPO training...") model.learn( total_timesteps=TRAINING_STEPS, callback=callback, ) model.save(MODEL_NAME) environment.close() ( avoided, collisions, success_rate, average_reward, ) = evaluate_model( model=model, episodes=TEST_EPISODES, ) clear_terminal() print("TRAINING FINISHED") print("=================") print() print(f"Model saved: {MODEL_NAME}.zip") print() print("TEST SUMMARY") print("------------") print(f"Test episodes: {TEST_EPISODES}") print(f"Avoided: {avoided}") print(f"Collisions: {collisions}") print(f"Success rate: {success_rate:.2f}%") print(f"Average reward: {average_reward:.3f}") print() if success_rate >= 95.0: print( "RESULT: The PPO agent learned very well." ) elif success_rate >= 85.0: print( "RESULT: The PPO agent learned." ) elif success_rate > 80.0: print( "RESULT: The PPO agent learned partially." ) else: print( "RESULT: The PPO agent did not learn enough." ) if __name__ == "__main__": main() |
יצירת סרטונים בעזרת בינה מלאכותית
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כמה עולה פר סרטון של 10 שניות ?
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איך שומרים על דמות בין הסרטונים ?
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איך עושים כל מיני אפקטים ?
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מי מודלי ה A.I המובלים ?
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מעטפת – יתרונות חסרונות
חלק ב : כמה עולה ?
ממוצע 3 דולר ל 10 שניות – בין 2 ל 5 דולר ל בין 8 עד 15 שניות תלוי בחברה מודל
אבל זה יש להכפיל בכמות הניסיונות עד לקבלת המודל הרצוי
כמה עולה – Gemini Omni Flash in Google Flow הערכה
| Google plan | Monthly price | Credits | 8-second videos | 10-second videos |
|---|---|---|---|---|
| Free | $0 | 50 daily | 2 daily | 1 daily |
| AI Plus | $4.99 | 200/month | 8 | 6 |
| AI Pro | $19.99 | 1,000/month | 40 | 33 |
| AI Ultra 5x | $99.99 | 10,000/month | 400 | 333 |
| AI Ultra 20x | $199.99 | 25,000/month | 1,000 | 833 |
מחירי KLING
| מסלול | מחיר מבצע | קרדיטים | סרטוני 8 שניות | סרטוני 10 שניות |
|---|---|---|---|---|
| Standard | $6.99 | 660 | 6 | 5 |
| Pro | $25.99 | 3,000 | 31 | 25 |
| Premier | $64.99 | 8,000 | 83 | 66 |
| Ultra | $127.99 | 26,000 | 270 | 216 |
מחירי Luma Dream Machine
| מסלול Web | מחיר חודשי | קרדיטים | סרטוני 10 שניות Ray 3.2 Draft | סרטוני 10 שניות 720p |
|---|---|---|---|---|
| Lite | $9.99 | 3,200 | 53 | 10 |
| Plus | $29.99 | 10,000 | 166 | 33 |
| Unlimited | $94.99 | 10,000 מהירים | 166 מהירים | 33 מהירים |
| Unlimited Relaxed | כלול | ללא הגבלה | ללא הגבלה, איטי | ללא הגבלה, איטי |
שמירה על אותה הדמות בין סרטונים
CHARACTER CONSISTENCY
השיטה הטובה ביותר – CHARACTER CONSISTENCY
- צור דף דמות קבוע הכולל פנים, חזית, פרופיל, גוף מלא והלבוש.
- שמור את הדמות כ־Character/Element במערכת.
- בכל סרטון השתמש באותו קובץ דמות כ־Reference.
- שמור את הפריים האחרון של סרטון א׳ והשתמש בו כפריים הראשון של סרטון ב׳.
- חזור בדיוק על תיאור השיער, הבגדים, הגיל והאביזרים.
- צור קטעים קצרים של 5–10 שניות וחבר אותם בעריכה.
זה דוגמא : לדמות REFERANCE

CREATE ELEMENT

עבור דמות ראשונה :

עבור דמות הראשונה

עבור הדמות השנייה

הפריים האחרון הופך לפריים הראשון של הסרטון הבא.
| פלטפורמה | כלי שמירת הדמות | רמת עקביות |
|---|---|---|
| Kling 3.0 | Elements, מספר תמונות ייחוס ו־Storyboard | מצוינת |
| OpenArt | Consistent Character ומודל אישי | מצוינת מאוד |
| Luma | Master Reference ו־Keyframes | טובה מאוד |
| Google Flow/Veo | Ingredients, תמונות ייחוס ופריים ראשון/אחרון | טובה |
| טקסט בלבד | תיאור הדמות בכל Prompt | חלשה |
חלק ג OPEN ART מעטפת של מודלים
בניית אפקטים שלב אחרי שלב
1.2 שמירת אחידות לוגו SKILL brand kit